![]() While the story didn’t pan out to anything extraordinary, it still felt very Joker-like it’s something Batman’s nemesis would do. Bad puns and verbal jabs against “Bats” always brought a smile to my face. The supporting cast, the Joker and Harley Quinn, livened up the mood with their antics and iconic voice work. And yet that’s not the most entertaining part of the show. The action is always exciting to watch with slow motion blows to the head emphasized by a thunderous thud. With a gentle push of the right analog stick, I could direct punish in any direction I needed to and Batman will fluidly maneuver himself into a vicious attack. Batman has to take into account of all that - I have to take into account of all of that. And they have no qualms with the use of firearms whenever possible. They’ll break pipes and use them as weapons to knock the caped crusader into a daze. I appreciated the fact that thugs will interrupt Batman as he’s in a middle of a streak without hesitation. However, it’s more about negotiating enemies and their approaches more than the actual fighting itself. It’s not out of the realm of possibility for Batman: Arkham Asylum to be a brawler I could have mashed the attack button with a high degree of success. It’s not the greatest homage to the great detective’s skills, but it’s a nice touch. They were also used to move the story forward via a bread crumb trail of clues which can only be seen through the “Detective visor”. They used these investigative moments as breaks between the stealth action and boss fights. It was clever of them to have the pretentious nut mock and belittle Batman as he progressed through these collectibles.Īrkham Asylum acknowledges the importance of Batman’s detective side, but they didn’t delve too deeply into it. ![]() These little Riddler trophies unlocked extra content such as challenge rooms and provided the Dark Knight experience points which unlocked additional abilities. Instead he can use these abilities and his trusty “Detective visor” to find collectibles and capture photos of things the Riddler requested. No, Batman wasn’t searching for Batarang ammo kits to increase the number of Batarangs he could carry. Each ability granted access to previously inaccessible areas it’s the Metroidvania I spoke of. ![]() After all, he does have his trusty grappling hook to bail him out of sticky situations.Īdditional gadgets, abilities and enhancements were unlocked as Batman made his way through the asylum. Any other time, Batman could always recover. In fact, it was one of the rare moments where I was greeted with a game over screen if I was caught. Stealth was often an option (or a strongly suggested option) throughout the majority of the game except for these mental excursions. The Scarecrow’s mind games stirred memories of Max Payne with its bizarre and disturbing imagery. Rocksteady were not afraid to twist and alter the asylum to reflect the villains of the Batman universe. It turns out I was worried for no reason. Some were worried about the limited variety an island may present and since the game follows the “Metroidvania” formula a bit, I was concerned as well. Instead of using Gotham City as obvious backdrop, the developers decided on Arkham Island. Rocksteady dug deep into the Batman universe and exploited it to great effective. And with all the Batman lore and atmosphere infused into the game, it was elevated to a truly entertaining experience. Rocksteady’s game could stand on its own as a solid stealth action adventure - it’s true. Batman: Arkham Asylum was most definitely the former. More often than not, licensed game developers simply use the license as life preserver to keep a mediocre title afloat. The best licensed games utilizes the source material to enhance the experience.
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